Farming System
Script Shop farming system allows players to gather ingredients (any kinds and amounts of ingredients you decide for your system and game) like (seeds, water, fertilizers...etc) and plant/harvest any kind of farm fields like for example (tomato, pepper, wheat, corn, weed... or whatever you wish).
How does it work?
You can create any kind of farm field and decide the required ingredients and amount, players click the field and they get a menu with the item to farm, for example, let us say [wheat] or whatever items you want to list in the menu to plant, and then will ask for the required ingredients for farming, like for example:
pepper requires the following ingredients for planting:
seeds: 2, fertilizer: 1, and water: 2
Plant it? [Yes] [No]
If you click [Yes] the system would check if you have the correct amounts in your bag/pouch for each of the required ingredients, so players gather the required amount of required ingredients, and begin to farm, farming consists of 3 stages (plant, harvest, and reset), there is a timer to adjust how long it takes for planting, when you are done you can click the field again to receive your item from the (grid-wide server).
If you don't have the required amounts of ingredients the system would display in local chat what you are missing so you can gather.
Ex: You need to have 2 units of seeds, you have 0.
IMPORTANT!
Advanced Farming, and Ingredient Gathering System:
This is a very advanced farming and ingredient gathering system:
They check for many things other than required ingredients and the precise class, health/stamina values, level.
They also check if the players can do things successfully based on their abilities and the difficulty class of the farm field they use.
You can make limitless amounts of farm fields and plants with different names and difficulty classes.
All these settings can adjust over the database tables and would be updated immediately grid-wide.
Version 2 update:
Access control add-on, you can control who can use the farm field using menu options (owner, group, and public) access.
Everything is controllable over the database and would be updated immediately grid-wide, this way we can update all our products' settings grid-wide without updating the actual items.
like adding/removing/changing races/classes names/bonus/hit-dices, changing game farm/producers/chores settings/timers/abilities/difficulty-classes/ingredients/xp-rewards...etc.
Contact Script Shop for further information.