Life Attributes
The system contains up to eight life attributes, which we can manipulate throughout the game; attributes are (health, energy, hunger, thirst, blood, fatigue, sickness, and hygiene). We can affect these attributes in many ways; for example, we can eat to heal hunger and rest to heal fatigue, and we can heal or damage any of the available life attributes one way or another.
HEALTH
Displays the actual/remaining percentage of hit points.
STAMINA
The power source and simulates human limits, provide a level of realism, energy can be affected by hits, jump, run...etc.
HUNGER
The feeling you have when you need to eat, when players get hungry, and need to eat to raise hunger, low values affect other attributes.
THIRST
The need for a drink, is when players get thirsty, and need to drink to raise thirst, low values affect other attributes.
FATIGUE
The feeling of getting tired and needing to rest, players get tired from activities, they may need some rest, low values affect other attributes.
SICKNESS
The feeling of getting sick and needing medications, low values affect other attributes.
BLOOD
The red liquid that circulates in the arteries and veins of humans, If blood is less than max it would decrease, low values affect other stats, blood can be affected by combat or interacting with any of the game objects "ruins, spikes, traps".
HYGIENE
Conditions or practices conducive to maintaining health and preventing disease, especially through cleanliness. If hygiene is equal to zero your sickness will be decreased.
IMPORTANT!
Script Shop systems come in full permissions, so you can always add/remove/change stats/attributes, rename/custom/manipulate them to suit your game theme and needs.
All physical activities like (run, jump, swimming...etc) affect attributes based on players abilities (strength, dexterity,...etc) and abilities' saving throws.
Contact Script Shop for further information.