Combat Weapons

The system allows both melee and range combat and comes with its special melee, range, and shield scripts that are using advanced/unique damage calculation functions based on "player character's race/class abilities and weapon base "melee/range" and type "dagger, sword, bat bow...etc", and auto registers players win/loss or kills/deaths in the database in case you like to create a ranking page.

Owners can change everything and damage is calculated based on the weapon dice you choose for each weapon base and type plus player's strength/dexterity ability, so simply you can create limitless weapon types with different dice numbers and ranges...etc, melee weapons (uses strength ability) and range weapons (uses dexterity ability).


HIT POINTS AND HIT DICE
Your character’s hit points define how tough your character is in combat and other dangerous situations. your hit points are determined by your hit dice (short for hit point dice), at 1st level, your character has 1 hit die, and the die type is determined by your class.


WIN AND LOSS POINTS REGISTRATION
Combat and player ranking "win/loss - kills/deaths" registration so you can use the database values as a ranking system tables for combat games.


BASIC COMBAT ATTACKS

Melee Weapons:
To inflict close-range/melee damage on your opponent, approach the avatar (you need to be within 3 meters of the person) and click and hold down your left mouse button (left click on right-handed mouse, and vice-versa), while simultaneously tapping your movement A,S,D,W keys or arrow keys (do not let go of the mouse button while doing this). You will need to be facing the avatar for the damage to detect, this works both with or without mouselook. The angle at which you can deliver damage is 45 degrees PI/4. It helps to wear a melee weapon while doing this for weapon animations and realistic combat, either use your own Sword/Knife/Dagger/Axe/Hammer etc. and remember to activate "always run" (CTRL+R).


Range weapons:
you need to attach a range weapons that is related to the system in order to make damage, range of ranged weapons is 50 meters (you can change to suit your game). every weapon has a limit of (bullets/arrows) you can make it unlimited or make a limit and there is also an ammo (bullet/arrow) loader comes with range weapon script that allows you to set (unlimited amount) of bullets/arrows to load when main weapon bullets/arrows are used. Ranged weapons are using an advanced cast ray scripting technique, it means no arrows/bullets to be rezzed/thrown and you don't need to give rez permissions to random people to play, you can easily adjust damage and range for each of your created weapons.


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